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Human-Centered Computing
The Human-Centered Computing (HCC) group develops novel interaction techniques as well as new tools to develop these techniques, and new methods to control the design process of interactive systems. The goal is to develop situated interfaces, i.e. interfaces that are adapted (or adaptable) to their contexts of use by taking advantage of the complementary aspects of humans and computers. In the long run, the project seeks to create a new generation of interactive environments as an alternative to the current generation of desktop environments.
Last publications
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Tanja Blascheck, Lonni Besançon, Anastasia Bezerianos, Bongshin Lee, Alaul Islam, et al.. Studies of Part-to-Whole Glanceable Visualizations on Smartwatch Faces. The IEEE Pacific Visualization Symposium (PacificVis), Apr 2023, Los Alamitos, United States. ⟨10.1109/PacificVis56936.2023.00028⟩. ⟨hal-04018448⟩
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Xiaoyi Wang, Alexander Eiselmayer, Wendy E. Mackay, Kasper Hornbaek, Chat Wacharamanotham. Argus: Interactive A Priori Power Analysis. IEEE Transactions on Visualization and Computer Graphics, 2021, Transactions on Visualization and Computer Graphics, 27 (2), pp.432-442. ⟨10.1109/TVCG.2020.3028894⟩. ⟨hal-03153651⟩
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Eugenie Brasier, Olivier Chapuis, Nicolas Ferey, Jeanne Vezien, Caroline Appert. ARPads: Mid-air Indirect Input for Augmented Reality. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Nov 2020, Porto de Galinhas, Brazil. pp.332-343, ⟨10.1109/ISMAR50242.2020.00060⟩. ⟨hal-02915795⟩
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Yiran Zhang, Nicolas Ladevèze, Thi Thuong Huyen Nguyen, Cédric Fleury, Patrick Bourdot. Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation. VRST '20 - 26th ACM Symposium on Virtual Reality Software and Technology, Nov 2020, Virtual, Canada. pp.1-11, ⟨10.1145/3385956.3418949⟩. ⟨hal-03066078⟩