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Interactive Indirect Illumination Using Voxel Cone Tracing: An Insight

Cyril Crassin , Fabrice Neyret , Miguel Sainz , Simon Green , Elmar Eisemann et al.
ACM Siggraph - Talk, 2011, Vancouver, Canada. 2011
Documents associated with scientific events hal-00650218v1

Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxels

Cyril Crassin , Fabrice Neyret , Miguel Sainz , Elmar Eisemann
Wolfgang Engel. GPU Pro, A K Peters, pp.643-676, 2010
Book sections inria-00516416v1
Image document

Interactive Indirect Illumination Using Voxel Cone Tracing

Cyril Crassin , Fabrice Neyret , Miguel Sainz , Simon Green , Elmar Eisemann et al.
Computer Graphics Forum, 2011, 30 (7), pp.1921-1930. ⟨10.1111/j.1467-8659.2011.02063.x⟩
Journal articles hal-00650173v1
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Interactive Indirect Illumination Using Voxel Cone Tracing: A Preview

Cyril Crassin , Fabrice Neyret , Miguel Sainz , Simon Green , Elmar Eisemann et al.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2011, San Francisco, California, United States. 2011
Conference poster hal-00650196v1
Image document

Beyond Triangles : GigaVoxels Effects In Video Games

Cyril Crassin , Fabrice Neyret , Sylvain Lefebvre , Miguel Sainz , Elmar Eisemann et al.
SIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. pp.78, ⟨10.1145/1597990.1598068⟩
Conference papers inria-00510233v1