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Interactive Indirect Illumination Using Voxel Cone Tracing: An InsightACM Siggraph - Talk, 2011, Vancouver, Canada. 2011
Documents associated with scientific events
hal-00650218v1
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Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxelsWolfgang Engel. GPU Pro, A K Peters, pp.643-676, 2010
Book sections
inria-00516416v1
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Interactive Indirect Illumination Using Voxel Cone TracingComputer Graphics Forum, 2011, 30 (7), pp.1921-1930. ⟨10.1111/j.1467-8659.2011.02063.x⟩
Journal articles
hal-00650173v1
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Interactive Indirect Illumination Using Voxel Cone Tracing: A PreviewACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2011, San Francisco, California, United States. 2011
Conference poster
hal-00650196v1
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Beyond Triangles : GigaVoxels Effects In Video GamesSIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. pp.78, ⟨10.1145/1597990.1598068⟩
Conference papers
inria-00510233v1
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